The ideas are all sound on paper, but fail to captivate in execution. If anything, 'Bethesda Pinball' seems to be overly ambitious. I eventually stopped caring about the role-playing elements and just treated it like a normal table, and it was then that I finally had some fun with the table (even if that doesn't lead to optimal scores). The actual course is pretty fun to shoot around as it features some really enjoyable ramps, but the whole progression system makes it feel like a drag to play.
#Zen pinball 2 doom upgrade
The 'Fallout' table is very similar to the 'Elder Scrolls' one, and even has players customizing a character's stats at the beginning of each game. There's a lot to manage here, as players have to watch a radiation level that impact's the score, and have to spend caps to upgrade items. It's a strange place to draw the line, and it's just one of the many things I didn't dig about the table. It's okay for a dragon to fly around and spit fire all around the table, but the player must hold both bumpers if they want to back out of a menu. It's not exactly trying to be a table that could be replicated at a real arcade, so I don't get why Zen Studios wouldn't further embrace the virtual aspect of the table. I really don't get why the store didn't use all of the controller's buttons and operated normally. This is a terrible way to navigate anything, let alone pages of store text. This leads to a lot of time being spent in clunky menus that are operated with the two bumpers and the ball launcher.
That means the players is leveling up, going into shops and even equipping different weapons & armor. The core hook here is that the table functions as a role-playing game. While the 'DOOM' table ranks as one of my favorite pinball cabinets that 'Zen Pinball' has ever offered, the same can't be said for 'Skyrim.' It's not a bad table by any means, but I'm not really a fan of how Zen Studios have implemented the signature 'Elder Scrolls' mechanics into the game. The table nails the attitude of 'DOOM,' and brilliantly applies it to pinball. There are also plenty of power-ups that can be collected such as the "Quad Damage" one that helped me obliterate my previous high-score by giving me a massive multiplier. There were several moments where I'd switch weapons just in time to hit the ball with one of the bumpers, and it always felt extremely satisfying. It features the same slow-down effect as this year's first-person shooter, which is great from both a visual and gameplay standpoint. The weapons are one of the several things unique about the table, and players can actually bring up a weapon wheel to switch between them. Immediately I was setting up shots, triggering missions that would spawn demons onto the playfield that I would have to shoot, and then collecting various weapons that the Doomguy would use to shoot down foes that would appear. The table is filled with different ramps and lanes to shoot, and is just a joy to play. The first table that I checked out was 'DOOM,' and it was definitely my favorite of the bunch.
That's exactly why I was thrilled to check out 'Bethesda Pinball,' the studio adaptation of Bethesda's three most popular franchises into pinball tables. These have proved to be successful both critically and commercially, as the studio has shown an ability to create a fun, accessible game of pinball while also respecting the source material. It's familiar territory for Zen Studios to be working with established franchises, as they've worked with ' Star Wars' and ' Marvel' in the past.